| 2009-02-05 | | Simple Side Scroller - Updated |
| | | As usual, I couldn't leave well enough alone. So now the Side Scroller sample actually has a character in it that can run and jump between platforms. You can change the "level" by editing map.txt and of course can change out the graphics if you so choose. Just in case your curious the character was created using Charas from http://charas-project.net/.
Hope you like it,
Download at http://eonclash.com/ViewProduct.php?ProductID=29
- Jeremy |
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| 2009-02-04 | | Simple Side Scroller |
| | | After seeing a post on Pascal Game Development I decided to throw together a quick and dirty Side Scroller sample. This isn't anything fancy, in fact all it does is load the map file and display it for you to scroll around in. The code isn't highly optimized but it does work.
If your interested, check out: http://eonclash.com/ViewProduct.php?ProductID=29
- Jeremy |
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| 2008-04-18 | | ATerm - Updates |
| | | While working on some other projects I found some issues in ATerm's ANSI Terminal and a few other minor things. The download has been updated and the quite a few reported bugs have been fixed.
- Arrow keys are now supported in the default install
- Creates a default .ini file if none is found
- ANSI Render has many fixes and has been tested on several boards
- Better stability in the client
- Mac support is still limited due to problems with Synapse on MAC

Get it here: http://eonclash.com/ViewProduct.php?ProductID=28
Anyways, hope you like it and keep the reports and comments coming in.
- Jeremy |
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| 2008-04-04 | | ATerm - ANSI Terminal demo released |
| | | ATerm is a full featured ANSI terminal application built around the Synapse networking library. I decided that since very few ANSI Terminal demo applications existed (especially for pascal and more-so for Lazarus) I'd release mine. Since it is built in Lazarus using Synapse and has a full custom ANSI Terminal built in it can be cross compiled for any OS that Synapse supports. I have tested it on Windows and Linux with success and am working on some Synapse bugs for Mac OSX 10.5. support.
The demo is licensed under the LGPL (first time I've EVER incorporated a license like this into something) so we will see how it goes. Included in the zip file is the full source, the windows exe, and a Mac package (in case you want to help debug it). Note that to compile it you will need to have Synapse installed and point Lazarus at it.
Download here
Enjoy,
- Jeremy
More info at: http://eonclash.com/ViewProduct.php?ProductID=28 |
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| 2007-11-15 | | Recursive Shadowmapping sample released |
| | | I've been looking at Roguelikes for a while now, and started playing with a few concepts. I was amazed at how LITTLE pascal source there is for Roguelikes and how even fewer the number of components and samples were. So, I'm placing my work and research here on Eon Clash as I build out sample applications and components.
The first of these is a pascal implementation of the Recursive Shadowcasting algorithm by Bjorn Bergstrom. I converted his original C++ source over to a FreePascal (Lazarus) unit that contains two classes (TFOV and TSimpleFOV) as well as a sample application showing how to use them. Hopefully this helps others out a bit.
Also included in the download is my uScreen unit that contains a wrapper for fast screen updates. Nothing fancy, but it should work on Windows, Linux and Mac without any changes since it uses pure Pascal and the Video unit. You might need to make a few minor edits to the demo application to get it to run on other platforms though.
Get it here (http://eonclash.com/ViewProduct.php?ProductID=27)
- Jeremy |
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