Home WinSpy2 & SpyDrive2 ECFTP Eon Clash's Text File Monitor Resume Creation Suite EC LCD Editor XML Browser Lite TXMLParser for Delphi Treemap ECXML Parser for Lazarus pas2lua and lua for Delphi/FPC AVR GCC Deprecated Macros XMethods WSDL Browser Graphics 32 Image Editor Demo Using TPaintBox for annimations Maze Generation and Solving TSimpleMath JD Docking Components JDErrorLog JDImageButton Tile Joiner SDL, LUA, and Freepascal Game Engine Demo Simple Bezier Curve sample in Lazarus Recurisve Shadowmapping in FPC/Lazarus ATerm - ANSI Terminal Demo Generic Pascal Lua Library pLua (Lua wrapper for FPC, Lazarus, and Delphi) News Forums Jeremy's Resume Contact Us Bug Tracking JumpStart Game Engine Secrets of the Domus Aurea Home Page Jeremy's Blog

News:

    2008-04-18 ATerm - Updates
      While working on some other projects I found some issues in ATerm's ANSI Terminal and a few other minor things.  The download has been updated and the quite a few reported bugs have been fixed.
    • Arrow keys are now supported in the default install
    • Creates a default .ini file if none is found
    • ANSI Render has many fixes and has been tested on several boards
    • Better stability in the client
    • Mac support is still limited due to problems with Synapse on MAC
    Get it here: http://eonclash.com/ViewProduct.php?ProductID=28
    Anyways, hope you like it and keep the reports and comments coming in.
      - Jeremy
     
    2008-04-04 ATerm - ANSI Terminal demo released
      ATerm is a full featured ANSI terminal application built around the Synapse networking library.  I decided that since very few ANSI Terminal demo applications existed (especially for pascal and more-so for Lazarus) I'd release mine.  Since it is built in Lazarus using Synapse and has a full custom ANSI Terminal built in it can be cross compiled for any OS that Synapse supports.  I have tested it on Windows and Linux with success and am working on some Synapse bugs for Mac OSX 10.5. support.

    The demo is licensed under the LGPL (first time I've EVER incorporated a license like this into something) so we will see how it goes.  Included in the zip file is the full source, the windows exe, and a Mac package (in case you want to help debug it).  Note that to compile it you will need to have Synapse installed and point Lazarus at it.

    Download here

    Enjoy,
     - Jeremy

    More info at: http://eonclash.com/ViewProduct.php?ProductID=28
     
    2007-11-15 Recursive Shadowmapping sample released
      I've been looking at Roguelikes for a while now, and started playing with a few concepts.  I was amazed at how LITTLE pascal source there is for Roguelikes and how even fewer the number of components and samples were.  So, I'm placing my work and research here on Eon Clash as I build out sample applications and components.

    The first of these is a pascal implementation of the Recursive Shadowcasting algorithm by Bjorn Bergstrom.  I converted his original C++ source over to a FreePascal (Lazarus) unit that contains two classes (TFOV and TSimpleFOV) as well as a sample application showing how to use them.  Hopefully this helps others out a bit.

    Also included in the download is my uScreen unit that contains a wrapper for fast screen updates.  Nothing fancy, but it should work on Windows, Linux and Mac without any changes since it uses pure Pascal and the Video unit.  You might need to make a few minor edits to the demo application to get it to run on other platforms though.

    Get it here (http://eonclash.com/ViewProduct.php?ProductID=27)

     - Jeremy
     
    2007-10-24 pLua (Lua wrapper for FPC, Lazarus, and Delphi) Released!
      Its been a long time coming, but I have finally got pLua to the state that I feel it's ready for release to the public.  I have made announcements on several development boards about this package in its Alpha and Beta states, but this is the first public release on Eon Clash.

    pLua is a long term effort to build a set of methods (functions and procedures), objects, and types to aid Pascal Developers (FPC, Lazarus, and Delphi at the momemnt) in the implementation of Lua in their projects.

    Included in the download is the start of the documentation, ALL of the support files, some demos (still to be expanded), and the start of a wrapper generator.

    So, go get it here (http://eonclash.com/ViewProduct.php?ProductID=26).

     - Jeremy
     
    2007-08-01 Computer Geek Score and other stuff
      Its been a while since I updated the site.  I've been working like a mad man, work at work, work at home, hell I think I worked in my sleep last night.  The good news is that some of this work is on the next version of JumpStart, the bad news is I can't tell you when it will be released.

    On another note: I love computer geek tests, really I do.  Though I have to admit that this one was pretty simple.
    My computer geek score is greater than 100% of all people in the world! How do you compare? Click here to find out!

     - Jeremy
     
    2007-05-17 More updates to Secrets of the Domus Aurea are out!
      Our entry for this years Pascal Game Development Competition is going well.  In fact, we might even make it to the end of the competition with a real game (YAY!).  Check out our progress and keep up on the latest news on Secrets using the link to the home page on the main menu.  You can also point your browser at: http://pgd07.eonclash.com/

     - Jeremy
     
    2007-05-04 Bezier Curve Sample Added
      Simple Bezier is a very small and quick sample application showing how to calculate a Bezier Curve and then display it to a canvas in Lazarus.  The BezierCurve.pas unit that is included should be usable in all versions of Lazarus, Free Pascal, and Delphi.

    Get it here (http://www.eonclash.com/ViewProduct.php?ProductID=25) or under Products/Free Pascal/Simple Bezier

     - Jeremy
     
    2007-03-26 ECTG Updated and Lua Wrappers updated!
      William Cairns sent in some updates to the Lua wrapper and a Delphi project for ECTG.  The changes have been incorporated into the root downloads and been made available on each of the appropriate download pages.  Thanks greatly William.

     - Jeremy

    PS: You can check out Williams blog here.
     
    2007-03-07 Work continues on Secrets of the Domus Aurea
      If you keep up with our entry into PGD 2007 then this is not new news.  Updates are put out almost daily, but we have still to find a graphics artist or sound/music person for the project.  Some of the new things in the game are: Static Level Loading, Maze Generation Improvements, Better Collision Detection, MOB and NPC objects are in place (just not used yet).

    Upcoming features include: Battle System, Puzzles for each level, background music, any much more.

    Check it out at: http://www.eonclash.com/JumpStart/v4/PGD07/

     - Jeremy
     
    2007-02-27 New version of Tile Joiner released!
      Tile Joiner has been updated to utilize the Vampyre Imaging Library. This has added the ability to import MANY different file types as well as export to many different file types. Also included is a new Lua exporter as another sample exporter (Ini, XML, and Lua). The largest change is that now transparency is retained as long as the export format supports transparency. More information at the Tile Joiner Product Page.

    - Jeremy
     
    2007-02-15 PGD 2007 Entry
      Work has begun on our 2007 Pascal Game Development Contest entry.  This year the competition theme is  "Multiplexity", meaning the combination of multiple game genera.

    For more information on the competition you can visit http://www.pascalgamedevelopment.com/
    For more on our entry (Secrets of the Domus Aurea) visit: http://pgd07.eonclash.com/
    Keep up to date on our entry at the above URL.
     - Jeremy
     
    2007-01-17 SDL, Lua, and FreePascal Game Engine Demo Code Available
      ECTG is a simple game engine built with FreePascal, Lua, and SDL. Its NOT ment to be a final product, instead its ment to provide developers who are trying to use SDL, FreePascal, and/or Lua to show them some ways to integrate them.

    Product page here.

     - Jeremy
     
    2007-01-10 Tile Joiner Released
      Tile Joiner is a small Lazarus application that is opensource freeware and allows you to take a series of existing bitmap images and join them into a final image. It can also generate a description file for the generated image via a Lua Export Script.

    Features and Download on Tile Joiner project page

     - Jeremy
     
    2006-12-12 Website backend updated!
      We are preparing to support articles and article series.  In order to do this, we have updated the backend database and our installation of FCK Editor.  Let us know if you find any problems with the site.

     - Jeremy
     
    2006-11-28 JEDI-SDL NetworkEngine updated!
      While the NetworkEngine.pas file isn't in the products menu just yet, it has been available for a little bit.  I've just updated it with support for Variants and Messages.  This new set of features pretty much makes it a SDL TCP catch all wrapper that should be easier to use then the standard SDL methods if your not familar with the api.

    Download here

    - Jeremy
     
    2006-11-17 EC XML Parser componts updated, and other things.
      For a component set that came out in 2000 and has been updated very minimally I'm always surprised to find new people using it.  Paul Compton pointed out that the current header written by the parser is invalid.  It write "ISO8859-1" when it should be writing "ISO-8859-1".  Now to be honest, I've ran the files from ECXML through every validator I could find, and nothing ever told me about that one :).  Double check the spec, and sure enough I screwed up.  Thanks Paul, for everyone else, the fix is either download the package from its page, or simply change line 871 in ECXMLParser.pas from ISO8859-1 to ISO-8859-1.

    On the JumpStart front, I know that the pages have looked a bit slow lately.  Believe me, its not slow behind the scenes.  In fact its been moving so fast that there is almost no time left to make front page updates.  JumpStart 3.20 was released about a month ago, and the design spec for 4.0 is signed (hmm... I really should update the one on the JS page so it shows the final version) and development has started.  If your into networked games in 2D then keep watching for the 4.0 release.

     - Jeremy
     
    2006-10-04 JumpStart Tank Brigade Release 1
      Well, after quite a bit of work on JumpStart and one of its demos Tank Brigade I have decided to release the demo as a full working game. Basically its a single level game built around JumpStart. The Map to play on is randomly selected from a set list (currently 4 maps) and play exists of you trying to destroy all of the enemies on the screen. Some maps are generated procedurely and some are hard coded.

    For more details see the JumpStart Home Page.

     - Jeremy
     
    2006-08-02 pas2lua and lua for Delphi/FPC v1a released!
      Finally, after weeks of work, I've got pas2lua and Lua for Delphi/FPC to a point that I feel worthy of calling a release.

    pas2lua and Lua for Delphi/FPC is a collection of source files to use Lua scripting inside of Delphi/FPC/Lazarus. Its in its infancy, but already shows alot of progress. The origional Lua wrapper files were taken from the LuaEdit project and then modified to work inside of FPC and Lazarus as well as Delphi. pas2lua is an application for reading in existing pascal files and generating wrapper files to surface the objects and methods presented within them to Lua. This product is still under development, but due to the loads of e-mails it has generated I'm placing it up for download. IN OTHER WORDS CHECK OFTEN FOR UPDATES!

    product download page

     - Jeremy
     
    2006-07-31 New LUA Wrapper and samples released!
      I finally got most of the stuff working in my Lua wrapper.  FPC has proven to be quite difficult to make work.  Still a few minor problems with the Variant stuff, but included in the download are working samples of Co-routine usage.  The rest should be pretty self explanitory.  When I get this completed it will be available for download in the products section.  Until then, you will have to watch for news updates and download directly: http://www.eonclash.com/LUA/lua_stuff.zip.

     - Jeremy
     
    2006-07-24 Martin Harvey\'s Multithreading - The Delphi way
      One of the best tutorials that I've ever read is Martin Harvey's "Multithreading - The Delphi way".  Litterly I've pointed 100's of people at it, and now I've found that its gone.  Since I had a local copy, I'm placing it up for others reference.  Martin if you mind this, let me know and I will take it down.  If anyone knows the latest and greatest site for this work, also let me know and I'll be more then happy to point to it.  A google on it, shows nothing :(

    http://eonclash.com/Tutorials/Multithreading/MartinHarvey1.1/ToC.html

     - Jeremy
     
    2006-07-21 ECXML Parser for Lazarus (Released)
      

    TECXMLParser is a Lazarus/FPC Component to handle xml formatted text or files without msxml. TECXMLParser can currently read most XML documents and supports all common XML element types (Text, CData, Comment, Embedded Elements, Properties, etc...). Also included is a SAXish parser/tokenizer for use in your Lazarus/FPC applications.

    • Simple sample Demo and Application to show off how to use the Parser and SAX Parser components.
    • XML Visualizer component and Demo application to visually display XML files. (Comming Soon)
    • Support for Paramaters in tag names
    • Extended Demo (XML Browser) (Comming Soon)
    • Support for text inside of a tag
    • Fully 8859-1 Complient (as far as I know) if you find that it isn't then drop me an e-mail and I'll see if I can fix whatever isn't :)
     - Jeremy
     
    2006-07-11 EC XML Browser Lite - Upated (v1.1.0.108)
      I found a minor bug with large XML files in the application.  It has been fixed now and the fix is uploaded to the site.  As always let me know if you find problems, or have a suggestion on an enhancement.  Work on the scripting integration is comming along and I have the starts of a manual (not in the download yet).

     - Jeremy
     
    2006-07-06 EC XML Browser Lite - Upated (v1.1.0.107)
      Version 1.1.0.107 of EC XML Browser Lite has been released.  Some minor bug fixes with the LUA scripting environment along with a better version of the XML wrapper.  Now the XML items appear in the Lua script almost the exact same as they do in the Pascal version.  Some minor things are of note:
      XMLItem:ParamCount() - Returns the number of params an item has
      XMLItem:ParamName(ParamIndex) - Returns the name of the param at the given index
      XMLItem:Param(ParamName) - Returns the value held in the param name given
      XMLItem:SetParam(ParamName, ParamValue) - Sets the given param name to a value

    There are a few test scripts that are shipped with the application, with more to come.  Hopefully some day there will be a manual as well :)

     - Jeremy
     
    2006-06-29 EC XML Browser Lite - Released and Upated
      The release for EC XML Browser Lite was a silent one.  No news posting or anything.  This was because it wasn't complete yet.  Well it still isn't complete, but its getting close.  Bascially ECXMLBL is a simple, lightweight, fast, and scriptable XML Browser application that doesn't need to be installed.  It can be run from a jump drive or any other medium.  Features include a customizeable browser tree and lua scripting engine for XML traversal and modification.  Right now two different scripting engines are used; DWS2 for scripting of the display information and Lua for tree and data manipulation.  Eventually you will be able to use either scripting language for either function, as well as add functionality to the browser via the scripting engines.

    This is more of a soft jello release (Most if not all of the bugs are out, but not all of the features are implemented), that I'd really appriciate if people would check out and let me know what you think.

    Download from: http://www.eonclash.com/ViewProduct.php?ProductID=19

     - Jeremy
     
    2006-03-24 JumpStart ready for preview
      The JumpStart Game Engine is the engine that is being built to support Eon Clash's entry into the 2006 PGD Annual 'The Big Boss' Competition. This page is here simply to provide information to those who are involved or interested in the project in general. At a later date the engine may become publically available for others to use for their games, but at this point no support or documentation is provided (though downloads are available).

    You can find more information about JumpStart on its home page at: http://www.eonclash.com/JumpStart/Default.htm
     - Jeremy
     
    2006-03-20 Still alive and about
      I've recieved a few e-mails asking if everything was still going on my end of the world.  The answer is; yes.  Lots of stuff is happening behind the scenes, some related to personal life, and some related to development/work.  First, in December of 2005 I started working as a BSA at a local company (thats a Business Systems Analyst or Paper Pusher to the rest of the world).  I'm really loving the job.  My wife is getting late in her pregnancy (due date: May 6th or 8th depending upon who you talk to), and I've been working on a game entry for PGD 2006 (not looking too bad, but in need of some work).  So yes things are going.  Once the PGD compo is complete work will focus back on the SBG project and I'll clean up my PGD entry for others to check out.

    Unfortunately until everything slows down site updates may be few and far between.

     - Jeremy
     
    2006-01-06 EC XML Parser Beta Available
      Their is a new ECXML Parser beta available for download.  This has some exparamental source code in it that allows for XML Datasets to exist.  Included is a simple demo application and the application that the idea is based off of (Data provider the hard way).

    If you interested in giving it a try you can download it here.

     - Jeremy
     
    2005-12-07 New job
      

    Started my new job on Monday of this week (12-05-2005).  I'm working at a company called VML as a BSA (Business Systems Analyst).  While this isn't a huge change in what I'm used to doing (Systems/Software Consultant) it is a change.  Hopefully this will aid in the amount of time I have to work on and develop things for this site.  It should also help as I'm getting MUCH more experience in documentation (thats pretty much my job), so I'll be driven to actually document the projects that we have done so far as well as document the new projects being worked on.

    On a side note (in case you didn't know) Project Indy has forked and started an Indy.NET implementation (Developed in C# for the .NET and Mono platforms).  I'll be heading up the Demos section of the project (demos chair).  So if your interested in getting involved with a new project that should get your name out let me know.  Things I'll be looking for in a developer:

    • Can follow a given specification to completion
    • Prefers a working sample over a code snippit :)
    • Can use ONLY the standard controls and components available to create a Demo (or Sample) application that is fully useable
    • Doesn't mind helping out on documentation when necessary

    If your interested simply let me know by filling out the Contact Us form with a subject of "Indy.NET".

     - Jeremy

     
    2005-10-31 ECXML Parser Updated
      Their have been a few small bug fixes and feature requests that have lined up for the ECXML Parser.  Up until now I've been making sure that these things were working properly in the new XML Parser, but hadden't had time to put them into the old one (the one you can download right now).  I finally got around to updating the old parser.  Here is a list of things that have changed:
    • CData lengths greater then 4096k are now supported (Thanks to Pihl Caetano for finding this one and suggesting the fix)
    • fmShareDenyNone has been added to the LoadFromFile method to allow for multithreaded reads (FEATURE REQUEST)
    • <br/> tags are now not passed on to the XML Tree, thus they no longer double every time you save (BUG FIX)
    The latest version can be downloaded from the usual project page Here.

    Thanks to everyone for your input,
     - Jeremy
     
    2005-10-30 More site updates
      The backend for the website has been undergoing quite a few changes over the past weeks.  We have worked on incorperating Mantis (Bug Tracking) into the site, re-structuring of the site engine (will become more apparent soon) and adding a WYSIWYG editor to the forums.  This should all add up to an easier to use and navigate site.

    If you find a broken link or page, please check back in a few days, as at times you may visit the site while an update is going on.

    Finally at the bottom of every page you will now find a link to another website.  We will never add Pop-Ups or Pop-Unders to our site, but the cost of development and site maintenance has made some form of income manditory.  This was the choice rather then charging for the products, projects and information presented here.  A great attempt has been made to only display things that may be of interest to our visitors.  This includes game sites, photography sites, and electronics sites.  Remember your purchases on these sites will directly support Eon Clash and help to further what we can provide on this site.

     - Jeremy
     
    2005-10-13 TTreemap released to the public
      v1.0 of TTreemap has been released. This is a full Delphi implementation of a Treemap. Look under products to find out more.

    - Jeremy
     
    2005-09-16 Mantis Bug Tracker Incorperated into the site!
      For a long time now I've had up the Forums and the contact page. This has led to some reports appearing on the forums, and other comming straight to me.

    This made me back up and think about bug tracking. Mantis seems to do everything I need so I've installed it into the site and would like everyone to use it to report bugs (and check it before you report a bug, their may be a fix already in the works or out).

    - Jeremy
     
    2005-08-04 Graphics 32 Image Editor Demo Released
      You can check it out here!

    - Jeremy
     
    2005-07-22 Problems, Problems, Problems
      Well once again our hosting company went out of business. I've changed over to GoDaddy on all sites, maby they will be around a while. I'm working on getting things up and running again, but please be patient while I do so. If you can't download something or a page isn't found try again in a few hours, its slow going updaing and moving everything.

    - Jeremy
     
    2005-06-14 ECXML Parser CData support added!
      I took some time to take a look into how I could push CData support into the existing version of TECXMLParser and have managed to come up with a temporary solution. Note that I am still working on a complete re-write of the components that will support CData in a better manor. Basically I've added a CData property to the TXMLItem. Their is also a demo based upon the new property that displays how to add information to a CData section and how to read it back out.

    Don't look for the re-write any time soon as their is still LOTS of work to do and once I get it working it will go out to a select few people for testing. Once testing is complete it will be put into production for the rest of the world.

    - Jeremy
     
    2005-06-13 TXMLParser Updated
      Its been a long time since the TXMLParser component has been updated, but a few minor bugs were found in it. I've put fixes into place for the bugs related to parsing due to spaces at the end of entities w/o content when they have parameters. Now everything should work fine. I still have not added support for CDATA as it will require quite a bit of work and I'm thinking of a re-write of the component to aid in optimization and overhead (as well as new features). Download it and see if anything breaks in your system. For Delphi5 and Delphi7 users I have not updated the package, but a simple rebuild should suffice. I'll see if I can update these packages when I get to a machine that has Delphi5 and Delphi7 on it.

    Thanks,
    - Jeremy
     
    2005-05-20 WADE updated
      I've updated WADE quite a bit. For those of you whom are curious but haven't downloaded it yet, its a library of commonly used HTML objects. When complete it will have many features that I hope other developers will find usefull. Right now you might only find that their are some usefull code examples in things like the doc files and the component files themselvs. All of the doc info is based upon WADE itself and the help system is just getting started. As always let me know what you think.

    - Jeremy
     
    2005-05-13 WADE pre release
      I've been working on a new library for PHP 5 called WADE (Web Application Development Extension). While its not ready for a complete public release I would like to get some feedback from anyone that is interested in looking at it. You can download it here. As soon as I get it to a stable point and complete the documentation I'll be making a true release and placing it onto the products section.

    - Jeremy
     
    2005-05-09 Websites section added
      I've added a new menu item displaying some of the websites that I've developed. Soon I hope to have up an entire section containing templates and other information, but until then you can view a sample of my sites from this menu. If you have an interest in me working on your website then please fill out the contact us form.

    - Jeremy
     
    2005-03-21 EC LCD Editor Added/Updated
      Ok, so I actually added the editor last week, but I'm just now adding it to the news because it is finally to a point of almost a real release cantidate. This product is still in beta, but keep an eye on it as its soon to become extremely useful.

    You can find it under the products page or here.

    - Jeremy
     
    2005-02-20 AVR Deprecated Macros added!
      Ok so I recently downloaded the latest versions of WinAVR and Procyon AVRlib just to find out that Procyon wouldn't compile due to the fact that the GCC team decided to remove all of the bit manip. macros. So here they are in a seperate file so you can easily add them back into your projects.

    - Jeremy
     
    2004-10-04 JD Components added
      After quite a few requests and some searching thru my archive disks I've posted up the source to some of my older components. These date back to before EC actually had a name, but I've loaded and compiled them all in D6 and know that I used them up to D5. Have a look throu them if you want to see my old style, or if they happen to fit your needs.

    - Jeremy
     
    2004-08-31 TSimpleMath Re-Released
      It took a note from a user to remind me that the TSimpleMath component wasn't on this site. I've uploaded it and added it to the products page. If you haven't taken a look at it before, its a nice and simple way to manage formulas in your applications.

    - Jeremy
     
    2004-08-29 DarlingPhotography site change
      Due to problems with our existing registar entries we have had to change the URL for DarlingPhotography.com to http://www.darlingphotography.us We appologize for any inconvience this may cause you, and please be patient while the registar information for these domains is updated. It may be a few days before DarlingPhotography is available to the public due to propagation times.

    - Jeremy
     
    2004-08-23 Online Games section added, and server upgrades
      Firstly I've upgraded the MySQL backend and the Apache services. This resulted in a minor down time, but will be better in the long run. I'm still stearing clear of MySQL 5.0 but am testing it on our test site.

    I've added a new section on the main menu also. Online Games, currently it just has "Legend of the Green Dragon" installed for the normal users (admins have access to a new game I'm working on ECO-B, hopefully in a month or two it will be up for everyone to see).

    - Jeremy

    PS: Drop a line on the Contact Us page and let me know what you think of the upgrades and changes thus far.
     
    2004-08-18 Designing Sites
      Since 1997 Eon Clash has existed more or less as a Delphi development site with the hopes of building and releasing our own game and game engine. Joen and I have done all of the projects on our own time and at our own expense.

    Lately I've (Jeremy Darling) been approached by several people to start designing and optimizing websites for them. So starting immediately (actually about 2 weeks ago) I am announcing that we do design websites. Thou not for free by any means. Keep an eye on the site as soon I'll post prices and templates that I've come up with so far.

    - Jeremy
     
    2004-08-11 Server Upgraded
      With the addition of 4 new sites (darlingphotography.com, bufflao nuts jewlery, kylix.dk, glscene.com) the server was getting a bit slow and rusty. I took the time to install the a newer version of php and installed MacTruck. Apache was upgraded, and new security settings took presidence. Hopefully this will result in a much faster experience for everyone here and on the other sites.

    - Jeremy
     
    2004-04-06 XMethods Browser Added!
      I've uploaded a new application with source called XMethods Browser. You can check it out on Its Products Page. Its basically a simple example of using the IndySoap components.
     
    2004-03-31 TECXMLParser Updated
      Their were a few bugs related to loading large files and streams that are now fixed. XMLVisualizer has been updated for a bit faster drawing (still lots more to do in this area). Support for full names and nested names added (IE: '/Root/Item1/Item2'). Started a DWS wrapper class for the Parser and the XMLItem's that will soon appear in the package for those of you whom use DWS.
     
    2004-03-17 Forums Started
      The basics of the forums are up and running. Their is still alot of work to be done on them, but at least I got them up. You can only view/post them when you are logged in. If you don't already have an account you can create one from the link at the bottom left.

    - Jeremy
     
    2004-03-15 More Problems
      Well I had more problems with the server. While getting ready to move to a new place it seems I fried the network card and some how managed to delete the site and backup. I'm working on reconstructing the site with a bit of a new look and feel. Hope to add some new features, and adding some new products soon. Keep a watch out and let me know what you think.

    - Jeremy
     
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