|
|
Welcome to Secrets of the Domus Aurea
Secrets of the Domus Aurea is Eon Clash's entry into the Pascal Game Development contest 2007. Keep an
eye on this site for more information and downloads as they become available.
We are still awaiting the final website template, but have decided to bring the CMS online with the
standard Eon Clash template. Please be patient with us while we get the final design for the website
ready for public view.
Latest News:
| 2007-05-30 | | Stage 6 Version Uploaded | | | | Lots of things have contributed to the stage 6 upload not being as full featured as I had hoped. Short story is that its uploaded and playable and due to issues at work and at home it will be a while before I get to work on Secrets again.
If anyone is interested in picking up this game and developing it further, get in contact with me on the main Eon Clash contact us page and we can talk.
- Jeremy | | | | 2007-05-17 | | New Version Available! | | | | Well, some more updates have been made to the game itself. Quests have been advanced and levels are coming together to allow for a progression of game play. The end screens have not been designed yet, but are the only thing missing before the final release is ready. Once they are in place, I'll start flushing out more quests and levels to add to the game, as many as time allows before the competition ends.
As always, check the downloads section and I hope that everyone enjoys the game.
- Jeremy | | | | 2007-05-11 | | Stage 5 submission uploaded | | | | Well, after quite a bit of work the version for Stage 5 is ready to go. Its still a bit lacking from where it was supposed to be, but the final game form is starting to take place. The Players Guide is shipping with the game itself now, and the installer creates the proper links.
No updates to the readme.txt file as it isn't required for this stage. Look for some new features such as being able to move through levels and come back to some previous places. Also, there are new quests in place that weren't there before. Still a minor bug to fix in that NPC's like to change how they look when you move to another level and back again. This has to do with the way that NPC's are created and I'll have to start streaming their information around a bit more.
Anyways, give it a download and let me know what you think,
- Jeremy | | | | 2007-05-10 | | I\'m not dead yet! | | | | If you have been keeping up with Secrets then you have probably noticed that there haven't been any updates recently. This is mainly due to the fact that I came down very sick and couldn't work on anything.
I'm feeling better now and have been working on the Manual and Players Guide for the game as well as some minor changes in how the game will play out in the end. Look for more updates very soon, and until then keep letting me know what you think.
- Jeremy | | | | 2007-04-23 | | Bug fixes and High Score implemented | | | | Well, in the last release I managed to break the collision code due to some copy/paste issues (where I introduced background music). I've fixed that bug, added in the music, and implemented a high score sheet. I don't really like the idea of a high score in this type of game, but the compo rules require it. This means that high scores are the MOST basic implementation, and I plan on removing them after the compo is over with.
If all goes well I'll get the puzzle engine and 1st puzzle complete this week before the end of the stage. If not, then puzzles may have to wait till the compo is over as the game part is supposed to be feature locked after this stage with only cleanup left to do. Keep your fingers crossed and watch the site for updates.
- Jeremy | | |
|
|
|