If your into mazes and maze generation in Delphi then this might catch your eye. This is some code (not quite the final version) that I worked on for generating Mazes and solving them using flowing water. The algo used to generate the maze's is "Prim's Algorithm" and the solver is quite unique in that I've built it to "Learn" to solve from any point to any point on the maze.
I thought that maby others would really like some sample source on Maze Generation and Pathfinding, while this is a very primitive method of pathfinding the way that its managed is quite good :). Hope you like it.