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    <title>Eon Clash - News Feed</title> 
    <link>http://www.eonclash.com</link> 
    <description>Eon Clash - News Feed</description> 
    <language>en-us</language> 
    <copyright>2006</copyright> 
    <item>
      <title>ATerm - Updates</title> 
      <link>http://www.eonclash.com/#54</link> 
      <description>While working on some other projects I found some issues in ATerm's ANSI Terminal and a few other minor things. The download has been updated and the quite a few reported bugs have been fixed.

    Arrow keys are now supported in the default install
    Creates a default .ini file if none is found
    ANSI Render has many fixes and has been tested on several boards
    Better stability in the client
    Mac support is still limited due to problems with Synapse on MAC 

Get it here: http://eonclash.com/ViewProduct.php?ProductID=28
Anyways, hope you like it and keep the reports and comments coming in.
 - Jeremy</description>
	  <pubDate>Fri, 18 Apr 2008 0:00:00 -0700</pubDate>
    </item>
      <item>
      <title>ATerm - ANSI Terminal demo released</title> 
      <link>http://www.eonclash.com/#53</link> 
      <description>ATerm is a full featured ANSI terminal application built around the Synapse networking library. I decided that since very few ANSI Terminal demo applications existed (especially for pascal and more-so for Lazarus) I'd release mine. Since it is built in Lazarus using Synapse and has a full custom ANSI Terminal built in it can be cross compiled for any OS that Synapse supports. I have tested it on Windows and Linux with success and am working on some Synapse bugs for Mac OSX 10.5. support.

The demo is licensed under the LGPL (first time I've EVER incorporated a license like this into something) so we will see how it goes. Included in the zip file is the full source, the windows exe, and a Mac package (in case you want to help debug it). Note that to compile it you will need to have Synapse installed and point Lazarus at it.

Download here

Enjoy,
- Jeremy
More info at: http://eonclash.com/ViewProduct.php?ProductID=28</description>
	  <pubDate>Fri, 4 Apr 2008 0:00:00 -0700</pubDate>
    </item>
      <item>
      <title>Recursive Shadowmapping sample released</title> 
      <link>http://www.eonclash.com/#52</link> 
      <description>I've been looking at Roguelikes for a while now, and started playing with a few concepts. I was amazed at how LITTLE pascal source there is for Roguelikes and how even fewer the number of components and samples were. So, I'm placing my work and research here on Eon Clash as I build out sample applications and components.

The first of these is a pascal implementation of the Recursive Shadowcasting algorithm by Bjorn Bergstrom. I converted his original C++ source over to a FreePascal (Lazarus) unit that contains two classes (TFOV and TSimpleFOV) as well as a sample application showing how to use them. Hopefully this helps others out a bit.

Also included in the download is my uScreen unit that contains a wrapper for fast screen updates. Nothing fancy, but it should work on Windows, Linux and Mac without any changes since it uses pure Pascal and the Video unit. You might need to make a few minor edits to the demo application to get it to run on other platforms though.

Get it here (http://eonclash.com/ViewProduct.php?ProductID=27)

- Jeremy</description>
	  <pubDate>Thu, 15 Nov 2007 0:00:00 -0700</pubDate>
    </item>
      <item>
      <title>pLua (Lua wrapper for FPC, Lazarus, and Delphi) Released!</title> 
      <link>http://www.eonclash.com/#51</link> 
      <description>Its been a long time coming, but I have finally got pLua to the state that I feel it's ready for release to the public. I have made announcements on several development boards about this package in its Alpha and Beta states, but this is the first public release on Eon Clash.

pLua is a long term effort to build a set of methods (functions and procedures), objects, and types to aid Pascal Developers (FPC, Lazarus, and Delphi at the momemnt) in the implementation of Lua in their projects.

Included in the download is the start of the documentation, ALL of the support files, some demos (still to be expanded), and the start of a wrapper generator.

So, go get it here (http://eonclash.com/ViewProduct.php?ProductID=26).

- Jeremy</description>
	  <pubDate>Wed, 24 Oct 2007 0:00:00 -0700</pubDate>
    </item>
      <item>
      <title>Computer Geek Score and other stuff</title> 
      <link>http://www.eonclash.com/#50</link> 
      <description>Its been a while since I updated the site. I've been working like a mad man, work at work, work at home, hell I think I worked in my sleep last night. The good news is that some of this work is on the next version of JumpStart, the bad news is I can't tell you when it will be released.

On another note: I love computer geek tests, really I do. Though I have to admit that this one was pretty simple.
 

- Jeremy</description>
	  <pubDate>Wed, 1 Aug 2007 0:00:00 -0700</pubDate>
    </item>
      <item>
      <title>More updates to Secrets of the Domus Aurea are out!</title> 
      <link>http://www.eonclash.com/#49</link> 
      <description>Our entry for this years Pascal Game Development Competition is going well. In fact, we might even make it to the end of the competition with a real game (YAY!). Check out our progress and keep up on the latest news on Secrets using the link to the home page on the main menu. You can also point your browser at: http://pgd07.eonclash.com/

- Jeremy</description>
	  <pubDate>Thu, 17 May 2007 0:00:00 -0700</pubDate>
    </item>
      <item>
      <title>Bezier Curve Sample Added</title> 
      <link>http://www.eonclash.com/#48</link> 
      <description>Simple Bezier is a very small and quick sample application showing how to calculate a Bezier Curve and then display it to a canvas in Lazarus. The BezierCurve.pas unit that is included should be usable in all versions of Lazarus, Free Pascal, and Delphi.

Get it here (http://www.eonclash.com/ViewProduct.php?ProductID=25) or under Products/Free Pascal/Simple Bezier

- Jeremy</description>
	  <pubDate>Fri, 4 May 2007 0:00:00 -0700</pubDate>
    </item>
      <item>
      <title>ECTG Updated and Lua Wrappers updated!</title> 
      <link>http://www.eonclash.com/#47</link> 
      <description>William Cairns sent in some updates to the Lua wrapper and a Delphi project for ECTG. The changes have been incorporated into the root downloads and been made available on each of the appropriate download pages. Thanks greatly William.

- Jeremy

PS: You can check out Williams blog here.</description>
	  <pubDate>Mon, 26 Mar 2007 0:00:00 -0700</pubDate>
    </item>
      <item>
      <title>Work continues on Secrets of the Domus Aurea</title> 
      <link>http://www.eonclash.com/#46</link> 
      <description>If you keep up with our entry into PGD 2007 then this is not new news. Updates are put out almost daily, but we have still to find a graphics artist or sound/music person for the project. Some of the new things in the game are: Static Level Loading, Maze Generation Improvements, Better Collision Detection, MOB and NPC objects are in place (just not used yet).

Upcoming features include: Battle System, Puzzles for each level, background music, any much more.

Check it out at: http://www.eonclash.com/JumpStart/v4/PGD07/

- Jeremy</description>
	  <pubDate>Wed, 7 Mar 2007 0:00:00 -0700</pubDate>
    </item>
      <item>
      <title>New version of Tile Joiner released!</title> 
      <link>http://www.eonclash.com/#45</link> 
      <description>Tile Joiner has been updated to utilize the Vampyre Imaging Library.  This has added the ability to import MANY different file types as well as export to many different file types.  Also included is a new Lua exporter as another sample exporter (Ini, XML, and Lua).  The largest change is that now transparency is retained as long as the export format supports transparency.  More information at the Tile Joiner Product Page.

 - Jeremy</description>
	  <pubDate>Tue, 27 Feb 2007 0:00:00 -0700</pubDate>
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